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Update Notes

  • 4.1.2.103
  • 4.1.2.102
  • 4.1.2.101
  • 4.1.2.100
  • 4.1.2.0
  • 4.1.0.3

Elite Dangerous: Trailblazers - Update 3.4

Greetings Commanders,

A new update has been released for Elite Dangerous featuring Powerplay improvements.  

Features of Note

  • New Community Goal type. Future Community goals may require Commanders to destroy specific power-aligned ships within Power Conflict Zones, these will take place across multiple systems and may help to shape the galaxy...
  • Further changes have been made to Powerplay, in order to encourage more aggressive play and create more vulnerability and therefore fluidity in Power territory.
    • Control Scores will now decay on each weekly turn.
      • Decay will not affect, or take a system to, below 25% of the current system state.
        • For example, a system at 100% Stronghold would decay over time, until settling at 25% of the purple Stronghold status bar. 
        • Therefore, Systems cannot change their state via decay alone.
      • The actual amount systems decay is non linear and is dependent on the current control score of the system.
        • Systems closer to the maximum score threshold of their current state will decay more each week than those closer to the 25% decay limit.
    • Merits gained for reinforcing a system will now operate on a sliding scale, in addition to the recently introduced flat defensive multiplier.
      • Depending on how much undermining effort a system has been subjected to in the past 24 hours, merits gained for reinforcement actions will adjust in a range between -20% and +30%.
        • For example, reinforcing a system which has not been undermined at all in the past 24 hours would result in -20% merits gained.
    • Merit gain bonuses have been adjusted as follows:
      • Offensive activity - undermining another power's system: +15% (up from +5%)
      • Offensive activity - acquiring an unoccupied system: 0% (down from +5%)
      • Defensive activity - unchanged

Fixes

  • Fix for Power Conflict Zones not starting due to missing faction information.
  • Colonisation - Fixed additional causes of systems not displaying flags for initial port locations and not being claimable via System Colonisation
  • Fixed additional causes of console accounts failing to transfer from Legacy to Live

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