Elite Dangerous: Type-11 Prospector Update

Elite Dangerous: Type-11 Prospector Update

Greetings Commanders,

The Elite Dangerous: Type-11 Prospector Update is now live and you can find the update notes below. Featuring the brand-new Type-11 Prospector, a medium-sized mining ship from Lakon, now available via ARX Early Access from the Elite Dangerous Gamestore.

Features of Note

  • Added Lakon Type-11 Prospector
    • Mk II Mining Repeater - New laser mining tool that is capable of extracting more fragments from asteroids with a chance to extract higher density chunks
    • Mk II Mining Multi Limpet Controller - Size 5 mining multi limpet controller with increased limpet capacity and improved collector limpet speeds
    • In world holo-screen adverts now present for Lakon Type-11 Prospector
  • Added pre-built ships:
    • Lakon Type-11 Prospector Galactic (60,000 ARX)
    • Lakon Type-11 Prospector Stellar (33,000 ARX)
    • Lakon Type-11 Prospector Standard (16,520 ARX)
  • System Colonisation construction efforts and fully constructed facilities can now be demolished or cancelled.
    • Facilities and construction efforts marked for demolition will be removed on the following weekly maintenance
    • After marking a facility or construction effort for demolition, the system architect can cancel the demolition any time before the next weekly maintenance
    • The primary/initial port in a colonised system cannot be demolished
    • Slots and construction points are refunded on demolition during weekly maintenance
    • Tier 2 and 3 construction points can go negative in the event a commander demolishes facilities that earned those points whilst also keeping the tier 2 or 3 facility that used those points
    • Facilities that depend on another type to be constructed need to be demolished first before demolishing the parent facility
      • For example: A relay station is needed in the system in order to construct a security station, so the security station needs to be demolished on the weekly tick before the relay station can be marked for demolition the following week. If there are 2 relay stations however, one of them can be demolished since there is another to maintain the dependency
    • Any missions that were accepted at a facility that is later demolished will be deleted along the facility during weekly maintenance
    • Any commodities put into a construction effort that gets cancelled will be lost and not refunded
    • Custom renaming rights nor the ARX cost will not be refunded if a station they were bought for is demolished
  • System Colonisation commodities requirements for incomplete constructions are now listed when selecting the system on the Galaxy Map or selecting the facility on the System Map
  • Added marker to the Ship Vendor in the On-foot tutorial when arriving at Chamberlain’s Rest to guide players to the next step of the tutorials.
  • Commanders may now be renamed via a new service
    • This may be accessed from Game Extras on the main menu which will redirect you to the user portal. It may also be found by opening user portal with a browser, under 'Elite account services': https://user.frontierstore.net/
    • Renaming a Commander will cost 500 ARX
    • Commanders may not be renamed for seven days after a successful rename
    • Details on how Commander names displayed in game will be affected are set out on the rename service webpage.
  • Adjusted Organic Sampler scanning range from 75m → 750m
  • Made improvements to the new player onboarding flow
    • After completing the on-foot tutorial and arriving in Chamberlain's Rest, players now receive objectives guiding them to the flight tutorial at Inter Astra
    • Upon completing the flight tutorial, additional objectives are set for the player to complete the following:
      • Purchase a suit from Pioneer Supplies
      • Interact with a terminal and create/equip a loadout with your newly purchased suit
      • Visit the mission board and take on your first mission
      • Navigate to the lifts and board your ship
    • Added additional systems to the New Starter Zone for Odyssey players and made them Powerplay immune, these include:
      • HIP 97950 (original Odyssey starting system)
      • Kongoloca
      • Ngunabozho
      • Arapahoma

Issue Tracker Fixes 

  • Fixed missing entranceway geometry detailing for Python & Python Mk II (Issue ID: 74630)
  • Fixed misaligned hitchecks at planetary construction sites, resulting in players hitting invisible objects (Issue ID: 75001)
  • Fixed instances of ships disappearing whilst being transferred (Issue ID: 77860)
  • Fixed instances of Squadron Leaders being unable to edit rank permissions (Issue ID: 77873)
  • Added additional docking restrictions on Squadron Fleet Carriers (Issue ID: 77970)

Bug Fixes

  • Fixed various minor art issues across System Colonisation facilities
  • Fixed incorrect terrain stamp being applied to some newly constructed planetary ports
  • Fixed various actions causing the player to lose focus when typing in the Squadron chat
  • Fixed instances of old Squadron iconography still being used
  • Fixed low on-foot field of view impacting directional shadows resulting in them fading out around the edges of view
  • Fixed navigation to Location Privacy drop down not being possible on controller
  • Adjusted colouration of the Squadron dynamic decal icon in livery to be more visually distinct
  • Fixed Squadron Feat not triggering when completing a System Colonisation construction effort
  • Added ability to restock Limpets on Squadron Carriers