Features of Note
- Fixed multiple causes of station services not activating as intended.
- Fixed limited instances of services being active without the required conditions.
- This will most notably affect commodity markets at outposts in 'chaining' systems, which consist solely of a single outpost.
Station Services
The requirements for station service activation have been updated to create additional ways to activate them. A complete list for each service is provided below:
- Commodities Market:
- All tier 2 and tier 3 Ports
- All Settlements
- Commercial, Industrial, Civilian Outposts plus one of the following:
- Strong link to a Comms Installation or Relay Station
- Tourist Installation or Bar Installation or Outpost Hub in the same system
- Criminal, Scientific, and Military Outposts plus:
- Strong link to a Comms Installation or Relay Station or Tourist Installation or Bar Installation or Outpost Hub in the same system
- Shipyard (Note: always requires a minimum system tech level of 35)
- Tier 2 or 3 port
- Note: Tech level 35 is immediately granted when a Tier 2 or 3 port is built.
- Tier 1 Planet Port plus one of the following:
- Strong link to a Comms Installation or Relay Station
- Tourist Installation or Bar Installation or Outpost Hub in the same system
- Strong link to a High Tech Hub or Military Installation or Industrial Hub built in system
- Outfitting (Note: always requires a minimum system tech level of 35)
- Tier 2 or 3 port
- Note: Tech level 35 is immediately granted when a Tier 2 or 3 port is built.
- Military Outpost
- Tier 1 Industrial Planet Port
- Non Military Outpost or Non Industrial Tier 1 Planet Port plus one of the following:
- Strong link to an Industrial Hub
- Military Installation or High Tech Hub built in system
- Universal Cartographics
- Tier 3 Port
- Scientific Outpost
- Tier 1 or 2 Port plus one of the following:
- Strong link to a Satellite Installation, Comms Installation or Relay Station
- Scientific Installation or Exploration Hub built in system
- Research Bio Settlements
- Vista Genomics
- Tier 3 Port
- Tier 1 Planet Port or Tier 2 Port plus one of the following:
- Strong link to a Satellite Installation, Comms Installation or Relay Station
- Medical Installation or Scientific Hub built in system
- Black Market
- Pirate Outpost
- Any port plus strong link to a Pirate Installation
- Crew Lounge
- Tier 2 or 3 port
- Criminal and Civilian Outposts
- Tier 1 Civilian Planet Ports
- Tier 1 Port of any other type plus Bar Installation built in the system
- Pioneer Supplies
- Tier 1, 2 or 3 port
- All Outposts
- Tier 1 Planet Port
Station interiors will now change based on the highest proportion economy present at that station.
- On each Thursday maintenance, economy proportions will be checked and interiors will change as required.
Fixes
- Fixed instances of undockable facilities having active services. This also resolves the map inaccurately stating that services are available at ports within a system.
- Fixed specific instances where shipyard/outfitting did not activate as expected following update 3.1.
- Fixed planet ports with a space port around the same body having a lower population than expected.
- Additional fixes for positional errors resulting in fleet carriers and constructions being placed too close to dangerous stars.