更新说明

更新说明

  • 4.2.1.2 (2025年10月16日)
  • 4.2.1.1 (2025年10月2日)
  • 4.2.1.0 (2025年9月29日)
  • 4.2.0.3 (2025年9月11日)
  • 4.2.0.2 (2025年9月1日)
  • 4.2.0.1 (2025年8月22日)

Type-11 Prospector Update 2

Greetings Commanders,

The Type-11 Prospector Update 2 is now live and addresses the following issues.

Features of Note

  • Introduced new functionality to prevent 'claim sniping'. When the primary port is completed in a newly colonised system, an exclusive lock on making claims FROM that system's colonisation contact will be enforced for a short period
  • The System Architect may exclusively make claims from the system for 30 minutes
  • After this 30 minutes expires, anyone within the System Architect's Squadron may make a claim for the next 23.5 hours
    • This will function even if the System Architect is in their own solo Squadron
  • After a total of 24 hours, the exclusive claim rights lift and any player may make a claim from the newly constructed system
    • Note that if the System Architect is not in a squadron, then only the 30 minute lockout applies.
  • The claim panel via the colonisation contact has been updated to display when a lockout is in effect, and details the remaining duration

Companion API

  • Facility construction effort requirements info has been included in the /market endpoint

Bug Fixes

  • Fixed the main cause of the faction simulation (BGS) becoming stuck in some situations. This should resolve most instances of conflicts/expansion/influence etc. not functioning as intended. (Issue IDs: 7321778523, 69655, 73348, 78112)
  • Fixed instances of a physics issue that could cause ships to explode
  • Fixed multiple issues with transferring cargo from your ship to fleet carrier inventory
  • Fixed instances when transferring cargo to fleet carrier inventory, the transfer can sometimes silently fail with items "lost" on both the carrier and ship untill a relog (Issue ID: 78801)
  • Fixed instances of transferring all cargo at once from ship to fleet carrier inventory to fail

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